Hello, I'm

Callum Forsyth

Rust · Game Dev · Embedded Systems

I'm a CS grad who gravitates toward low-level problems — writing Rust, building games from scratch, and getting hardware to do what I want. I care about software that's fast, explicit, and close to the metal.

Work

Projects

Sprite Sheet CLI Tool

CLI tool that packs a collection of PNG sprites into a single atlas image and a JSON metadata file. Supports mixed file/directory input, recursive directory traversal, shelf bin-packing, and auto-calculated atlas width.

Rust CLI Image Processing Bin Packing

The Last Vestige

Top-down colony builder/defender written in Rust with Bevy. Features A* pathfinding, flow-field AI, and an ECS architecture with separate plugins per feature area.

Rust Bevy ECS A* Flow Fields

Haunted Cottage Diorama

Group uni project — real-time 3D diorama built with WebGPU and WGSL shaders. Custom OBJ loader, per-object transform uniforms, and interactive controls for camera, lighting, and scene elements.

WebGPU WGSL 3D Graphics JavaScript

Barrel — Unity Asset Pack

WIP

Physics-based destructible barrel and cube props targeting the Unity Asset Store. Features explosion/implosion force, debris lifecycle management, a 3-level LOD chain, non-alloc physics APIs, and object pooling. Includes a first-person demo scene.

C# Unity URP Physics

USB HID Controller

Custom USB HID gamepad built on a Raspberry Pi Pico. Firmware written in Rust with Embassy, exposing physical buttons as standard controller inputs over USB.

Rust Embedded Raspberry Pi Pico USB HID

Toolkit

Skills

Languages

  • Rust
  • C#
  • JavaScript

Game Dev

  • Bevy
  • Unity
  • WebGPU
  • WGSL
  • ECS Architecture

Embedded

  • Raspberry Pi Pico
  • Embassy
  • USB HID

Tooling

  • Git
  • Linux
  • Cargo

Background

About

I'm a CS grad who gravitates toward low-level problems. Most of my time goes into writing Rust, building games from scratch, and getting hardware to do what I want. I care about software that's fast, explicit, and close to the metal — code that doesn't hide what it's doing.

On the game side I'm building The Last Vestige, a top-down colony builder in Rust and Bevy, and a destructible props asset pack for the Unity Asset Store. On the embedded side I'm working on a custom USB HID controller running firmware written in Rust with Embassy on a Raspberry Pi Pico.

Currently looking for roles in systems programming, game engine development, or embedded software — anywhere the code has to be fast and correct.

~ whoami

Callum Forsyth

~ cat interests.txt

  • - Systems programming in Rust
  • - Game engine architecture
  • - Bare-metal embedded dev
  • - Low-latency software

~ echo $STATUS

Open to opportunities