A platformer game developed in Unity, showcasing skills in C# scripting, 2D tilemap level design, and camera control. The game features a player character that can jump, run, and collect items while avoiding enemies powered by state machine AI and A* pathfinding. Multiple levels were created using Unity's tilemap system, with event systems and multiple input sources for smooth gameplay. Extensive playtesting, optimization, and problem solving ensured a polished experience.